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gargle-greg

132 Game Reviews

21 w/ Responses

I'll write this review as I'm playing the game so I don't forget anything I want to bring up:
First Impressions: Brick Breaker meets Tetris? Alrighty, I'll see where this goes.

Beating the first level: Ohh, there's actual strategy involved? That's kind of cool. At first I just tried to stack them all on top of each other but that didn't work out so great so I had to adapt and change around it, which is an interesting mechanic.

Halfway through the game: GARGBLARGHL
This game is fun, but losing a piece on the last part is crazy annoying. I also wish there was a way to speed up block movement, though that's a minor gripe. After a while, when you've repeated the level over and over again, the amount of strategy decreases and the amount of repetition increases. When you know exactly what you want to do, all that's left is to wait for all the pieces to land, get back to where you were before and then you can try your strategy again.

Closing Comments: I didn't finish but I think I've played enough to give it a mark. It was good. The levels were fast paced and original, and varied enough so that I didn't feel like it was the same thing over and over again. Better than average so 3 1/2 for you.

Excellent game! The gameplay is fun, but it's marred by a few problems. First of all, no gun variety? Being stuck with two guns is a bit of a problem. I still had fun with the game, and the perks were great and well thought out though. The actual gamepplay outside of zombie shooting reminded me of playing sim city only with a horde of zombies. Should I bar off this area or get this new perk? Things like made this game fun to play. It was also very polished, though it could use some more bosses. I also ran into a bug or two here and there, but nothing too serious. I had mixed feelings on the game when I started, but after a while I got into a groove. It's a fun game which burned through an hour, so 4 stars for you.

"Sir, we've just finished building those hundreds of ships that when destroyed release dozens of bombs everywhere! What do we do now?"
"Isn't it obvious? FLY THEM EN MASSE OVER THAT TURRET OVER THERE!"

Good game, I liked the pixely style, better than average. It can get very addicting pretty quick. What you need to do to make it more addicting is have some rewards so we keep playing, stuff like if we kill ships we get money we can spend on upgrades which could be like aiming or moving or more shots. As of right now it's good but missing potential.

Nothing less than I would expect from this series. High quality, fun ultra-violence with stick figures, excellent game, though I will admit the 3-d models don't translate very well from stick figures. While I liked the other kick-ass series you did, this one's pretty awesome, and I loved the cutscenes and cinematic approach to it all. This is really a top-quality game.

I'll do this review as I play the game.

First Impression (opening cutscene):
What!? An actual GOOD story in a flash game!? And one that seems to give a reason for gameplay? MADNESS! Animation is nice, and the voice actor is good, although can seem a bit cheesy at times. Since she's the main character it's important she should be believable, though in the opening cut scene she was merely okay.

First Level
HOLY CRAP ORIGINALITY
And here I thought this was going to be a spot the difference game. So far I'm impressed, you combined point-and-click adventure with a platformer. I like what you did with the foreground/background, loved that branch that hangs in front of you as you're walking, gives a great sense of perspective. Aesthetics are nice.

There are some awkward parts. The items you're supposed to find don't seem to blend into the world, and this falls into many traps that point and click adventures fall into, namely the gameplay devolved quickly into CLICK EVERYWHERE AND EVERYTHING AS FAST AS POSSIBLE. A punishment for doing that wouldn't help either, I don't know what would.

I'm only one the first level, but it doesn't look like there are any enemies in this game, which is disappointing but understandable. Not EVERY game needs to have danger, and this seems more like a relaxing and enjoyable ride.

End Thoughts
...I couldn't get past the first level.
Point and clicks are not my thing, apparently, so I'll just rate you based on what I know:
-Good story
-Good idea
-Great animation/aesthetic
-Meh gameplay
-Meh execution
-Better than average

This is game is hilarious! The visuals are excellent and I it was histarical when he jumped out the window. I don't know what you were thinking when you made this but we need more games like this! I thought I was going to kill myself laughing at the ending.

Emrox responds:

Thanks for the kind words! I'll be sure to make more.

Good idea

I loved the first one, and I really like this one as well. The additions were good, but not enough to warrant the release of a new game in my opinion. Anyway, the things I liked about the last one are still there, and it's a great way to inform through interaction so you get a 9!

The sequel to the best games ever on newgrounds!?

It's like christmas, only the impossible quiz! Book! Great!

Anyway I've always loved your games and I've already played this one. Why did it take you so long to upload to newgrounds though?? It's been on E4 for a while. Nice game!

Great idea, questionable execution

Amazing idea, nice atmosphere, very dark aesthetic. Gave me a feeling of creepyness throughout.

Actual gameplay devolved into random clicking, which wasn't very great. I think this might've worked better in a different genre. I'm not a fan of point and clicks admittidly, but the idea somehow managed to keep me hooked, which is pretty amazing. I played to the end, but I didn't enjoy many parts because this just isn't my type of gameplay. The story intrigued me though.

I also feel like you could have done more with this backwards narrative thing, but now I'm just nitpicking so all in all it was a pretty good game.

Wow

Abobo's big adventure is really what any flash game should be. It's fun and not too complicated and challenging but in the sense that the mistakes you made were probably yours. Even when the difficulty really ramps up (megabobo!!) it's still fun enough to keep playing.

Let me make one thing clear though. I've never played the NES as a kid. I've never even looked at one in fact, so no feelings of nostalgia were invoked. But the game man! It's so good! Even if you failed to entrap me on the nostalgic stand point, THE GAME ITSELF WAS SO GOOD IT DIDN'T EVEN MATTER.

Playing a flash game shouldn't feel like a chore, and almost every flash game somehow does. This manages to usually avoid feeling like a chore. Occasionally I ran into a spot where it seemed unfair (MECHABOBO RAARGH AKSFJSFSLFHJEFL) and it did seem like a chore, but for the most part very well done. You said you spent a lot of time on this game and it shows.

I loved this and I loved domo-kun's angry smash fest, and the interwebs need more games like those. CAPITAL WORK SIR KEEP IT UP BROSKITATOCHIP

Oh, hai there. Why are you on my profile? Geez, now I feel all uncomfortable.

Age 29, Male

Canada

Joined on 6/20/07

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