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gargle-greg

132 Game Reviews

21 w/ Responses

Not bad...

The graphics were pixelly, and blended in nicely. The aesthetics were bright and colorful. All around it was fun to look at.

The music was silent and not memorable, but added to the atmosphere in a way that you couldn't notice it. All in all it worked together nicely.

The platforming was crisp and precise. I agree the currency didn't make much sense. And I also don't understand why you went the mario route for attacking. A health bar with possible purchasable upgrades would go along way.

All in all, it didn't make me say "wow", but maybe in upcoming chapters you could improve it. Maybe add another level of depth to it. Originally this was a 7/10, but I bumped it up because I saw you listened to feed back. Good luck with future games!

Eh...

I'd previously written a MASSIVE review on this game. It took me about half an hour to complete, and when I was finally done I clicked "submit", only to find out that it was blammed. "Oh well," I said to myself, "It's not the end of the world".

But now that the game is done I'm going to write my review again, only this time it'll probably only take five minutes to write. I remember it pretty well actually, but I'll summarize it for you.

So, let's do this quick: Art- Simple, kind of boring. Black boxes on white background? It's been done before, quite a bit. It came off as lazy to me, and made the character look strange. Yes, I know, it's called "gray story" but it's possible to have a complex animation for your characters that aren't just rectangles. Take limbo for example: the art style was pretty much the same thing, but there was evidently a lot of work put into the animations of the boy. Not so much here.

Music- No complaints here, fairly suiting actually.

Idea- Eh... bringing color to a grey world? Why not?

Gameplay- This is where you lost all your marks. Gameplay is the most important part of any game, and you fell flat on your face here. Repetitive, boring, dull all come to mind when thinking of this game. In my lost review I gave a bunch of ideas on how to spice it up, but I'll summarize it here: Add obstacles. Don't want your character to be able to die? A log falling over and blocking your path and making you pick between to other paths is a great way to add non-lethal obstacles and choice into your game. I didn't play all the way through, but it was almost painful to get through the dull tedious gameplay.

Anyway, i probably missed a lot of things I would've liked to cover, and what's worse, I probably covered them in my lost review, but I hope this summarizes it for you nicely. I don't like giving bad reviews, but this could use work.

Oh, and one more thing. LABELING YOURSELF AS AN ART GAME DOES NOT MEAN IT'S OKAY TO MAKE THE MISTAKES LISTED ABOVE!

That is all. If any developers are reading this, remember that.

The differnce between being a clone and inspration

I have no problems with this taking some features from Motherload. I have some problems with this being exactly the same. You didn't add anything to it! You could've added enemies, expanded upon the idea, new upgrades and thoughts, but instead we got a clone. Its disappointing to see that this didn't turn out better. Try doing something besides a simple graphics haul next time.

More!

The fails were well thought out, the animation was amazing, the art was great, the game play was the most fun i've had in a while, and the whole idea never gets old. MORE! I DEMAND MORE!

PuffballsUnited responds:

MOAR!

Could have been an easy 10/10 and one of the best

But you didn't put in any enemies. Come on, the fighting system is mind blowingly amazing, if you added levels and enemies this could be one of the best fighting games EVER. And I don't mean fight 1000 enemies than a [boss, I mean c[utscene, boss, cutscene boss, cutscene, boss, if you get what I'm saying. Then it will be worth a 10/10, right now it's not even finished.

For a game made in three days

It wasn't that bad. Consider their time restrains before posting 0/10

Confusing interface, difficult, and repitive.

Alright, I liked the game, but it could be a lot better. I don't know how to do anything, and you don't tell me. Add quests so that you have a guideline for people! Make it so that, like the guy below me said, you don't need to die over and over again to get a feel for the game! The interface is confusing: How do I get water, how do I pause, how do I sleep, how do I skip this cutscene I've watched five times!? HOW DO I DO ANYTHING!? Those were my first thoughts going into the game., and that's a problem. I hate to give this a 6 because it has so much potential, but you really need to iron out these flaws... but I guess, in retrospect, you only had three days to work on it, and I suppose you did a pretty good job in that time, but I'm not marking this on how much time you had, I'm marking it as a game by itself, and it really could be a lot better with not much more work.

10 stars for beating the dead horse!

Riddle school 5 was a perfect end to the series, and this new batch seems unnecessary (kind of like the new halo trilogy) but since you like making these games I'm still excited to see more of them. The series got much darker and edgier, but that's not necessarily a bad thing. I'm interested to see where this will go.If you're willing to listen to some criticism: the first 3 games had a simple plot: get out of school. Maybe that's why it was so good, yet simple. In the fifth one, yeah you kind of pulled that plot out of nowhere, but it was a nice ending, going through all the different games, and there was some character development. But now you're running on the plot that doesn't make much sense, and trying to expand it, and its just ehhh. Also, we're in the real world, meaning we're going to be more critical because things have to make sense. If we're to believe this is the real goverment, then we need to believe that they wouldn't make it so easy for you to escape your cell. Oh well, excellent game, just keep that in mind.

JonBro responds:

The plot isn't meant to make much sense yet. I'm trying to be one of those storytellers who reveals everything later. And I'm being wary of how things now need to make more sense. I'm not saying this is the real government, though, and I still want the real world to have some nonsensical ideas based around stupidity like a convenient "guard's day off".

But yeah, I'll pay attention to that, moreso now that you've said these things. Thank you for your comments =)

Oh, and I also would like to say, I understand it might seem like I'm beating a dead horse with this series. And I very well could be. But I wouldn't have started making it if I didn't think it was worth making, and the ending I have planned for the series is well worth making five games for.

Outstanding

I was a little worried when the tune I normally hear for "Age of War" Games, an excellent and creative defense series which is among some of my favourite games, started playing, because already you've given yourself high shoes to fill. But the excellent tutorial along with the battle pacing was really nice. It wasn't as good as age of war but I don't think thats what you were going for. You made a nice little tower defense. Yes, its generic. Yes you have the basic archer and fighter troops. But thats the genre you get. Its too bad there wasn't really a gimmick, it could've made it a bit better. Not much I could've asked for more than this, but it wasn't perfect either. You had miners, which was a welcomed step, and instead of just taking a tried and true formula and rehashing the graphics you got a whole new experience. All in all, an excellent job.

What can I say?

Amazing idea (copied from portal yes, but that doesn't mean its not amazing) coupled with amazing game play , execution and story (copied from portal but still)
means a 10/10

Oh, hai there. Why are you on my profile? Geez, now I feel all uncomfortable.

Age 29, Male

Canada

Joined on 6/20/07

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