00:00
00:00
gargle-greg

132 Game Reviews

21 w/ Responses

...Space Marines

You know, you had me going there for a moment that this would be original, but you had to go and ruin it with space marines. Oh sure, it's pretty fun and has good art, but I just couldn't play through a game with space marines and get into it. Of course I won't take points off for that, but the insanely long intro and repetitiveness got to me. It was still very good and deserving of the front page, but c'mon! Space marines! Fighting different colored space marines! Over power! How did they get to that planet without fuel or energy? How did they fly for years if there was zilcho power? Why did we only see four ships with four people when there were actually dozens? What would taking over the planet accomplish if they were years away from earth? If you're going to have a large expansive plot line I need closure to this stuff, and although I didn't have the patience to beat the game, it's still a good piece of work, with nice art, and only some minor complains. And frigging space marines.

Louissi responds:

Yes you are right. We ran out of time to develop any interesting story. The goal was to create a fun arcade game. The story is only a filler.

Pretty good, I'll buy it probably

It was nice, but needed some sense of urgency, maybe you could get more points the faster you get the bars. Also, instead of leering to the right every time you get a bar it would be more comfortable if it just went one direction constantly. Otherwise, great game.

Eh...

The first rule of making a game like this is to include new enemies every level. Because you didn't, and there were so few other elements, the game got boring really fast. SImple games are good, but only when they're advanced later on.

Good music

Normally I wouldn't like this because it's just another toss game, but for some reason it's catchyness and good music lured me in. The game was fun, if cliched, but the art was great.

Well....

There's a very fine line between presenting a challenge and frustration. Just because you can do something in a game, doesn't mean you should. Like, just because you can add fifteen minuets of play time to a wii game by making the player running in circles just to expand, doesn't mean that's the way to go about expanding the play time. In this game, you exapanded the game time with just simply not being fair. You're climbing up a ladder with these awful controls (more on that later), and then you're forced to jump. Whoops, there was a guy you couldn't see with a shot gun, now you have to restart what you just did, whoopee!

Now for the controls. They're bad, especially in this type of game. There is a rule you must follow in all games. The rule is this: If you have bad controls, don't make the game rely to heavily on controls. But you had to have precise timing to make it through some jumps, and even then you could still die. Now the combat, urm, it was pretty good. There's nothing quite as satisfying as jumping on the guy that just shotgunned you in the face and watching his still bleeding body fall on some spikes. But, of course, this gets ruined by the controls a lot.

Before I talk about the good stuff in here, I'd like to congratulate you on that power-up system. I mean, I've never seen extra lives gained that way here. It lands you well needed points for choice. Should I stay in one spot, eating this cake and gaining wonderful lives, or run while I still can, getting a few spare lives. Should I risk killing them first, or just take the shot, no risk, and at least I'll get a few lives out of it. That was nice.

I don't care about the storyline, so now for the good stuff. It had really nice art, nice graphics, and nice length. Not much I can say about this. I'd give it a 6.5, but it's pretty enjoyable after the initial frustration. It may say a 6, but keep in mind it's a 6,5, if that makes you feel better, and somehow you read this review.

Ooh goody

Another game about a robot collecting random pieces of things to improve himself. We really need another one of these games. How many of these do we already have? There was the one about the blue robot, than the robot that wanted things, then the robot that wanted to please his mother, than the robot that needed to take over the planet, and thats just off the top of my head. I realize "genres" are meant to be explored, but that's only to try to improve the genre, not recreate it. I think the Robot Wants series did this almost perfectly, and I've stopped having patience for these games.

As a game initself

I already played the versions of this game that weren't in text, and it makes me realize that this version had no point, and it was always meant to be played in CrossRoads2D format. Still though, the option to kill everybody was interesting, and in some ways it was better than 2D (Faster Movement) but it was just duller than it needed to be. It gets a 7 though, because it was still good.

Bang boom pow!

Pretty nice text game. Ending was great and made you think, and it's fun to have the only thing you can talk to hate you, like Portal. Nice game, I enjoyed playing it.

Huh

Well, with a title like this it's hard to ignore playing it, but besides the nice graphics there's really nothing beyond that...

Good

Normally I hate games that rely too heavily on art, but I'm going to go with the Rule of Fun, and say I liked it, because it was really enjoyable actually.

Oh, hai there. Why are you on my profile? Geez, now I feel all uncomfortable.

Age 29, Male

Canada

Joined on 6/20/07

Level:
5
Exp Points:
226 / 280
Exp Rank:
> 100,000
Vote Power:
4.31 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
7
Saves:
17
B/P Bonus:
0%
Whistle:
Normal
Medals:
1,015